FPS gaming on an E Ink display? That doesn't seem right... But that's exactly what Wenting Zhang's PaperBoy Game Boy emulator ...
* (The SRAM is faster than PSRAM, but the PSRAM has a larger capacity) * (For SPI/QSPI LCD, it is recommended to allocate the buffer in SRAM, because the SPI DMA does not directly support PSRAM now) * ...
I am Paul, a solo-developer, which means I work on this project all by myself from design to coding to maintaing the project. so, if you'd like to support the development, you can purchase a license ...