This is a simple tool to help you procedurally generate stylized trees inside of Unity! I used this tool to generate trees in my game Requiem For a Lost World and thought you might find it useful too ...
Unity Mecanim supports blend trees, animation events, root motion, and Humanoid IK for advanced locomotion. Proper Mixamo and Blender import settings prevent retargeting, rotation, and root motion ...
I was looking for a quick and easy PCG (Procedural Content Generation) Unity project last year so I started playing around with 2D foliage generation. Two things I found interesting about this project ...
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