Put this on a GameObject with a Rigidbody, and it will draw the body's velocity vector and estimated acceleration vector. The acceleration is estimated because Unity does not give direct access to ...
📁 Repository Description This repository contains a curated collection of highly modular, reusable, and performance-optimized C# scripts developed for the Unity Engine (2020 LTS and later). These ...
There are a lot of great articles and tutorials focusing on performance in Unity. This article is not trying to replace them or improve them, this is just a summary of steps that we went through after ...
Master C# fundamentals like variables and classes to transition from a Unity user to a software engineer. Use interfaces, events, and delegates to build scalable, decoupled systems instead of relying ...
Last time, we progressed to the point of giving the ball gravity and implementing collision detection and bouncing behavior. The theme this time is, finally, "scripting." Honestly, I am a complete ...
When creating games in Unity, you often encounter situations where you need to manipulate other features from a script. Unity objects are created by combining various "features." For example, suppose ...