This page explains how to use ScriptableObjects as data containers that separate the data from the logic in your game code. This is the second in a series of six mini-guides created to assist Unity ...
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In this post, I am going to explain the approach that I've taken in creating my procedural generation tool for Unity called Strata. Strata allows for the generation of varied 2D levels composed of a ...
A complete guide to implementing Unity In-App Purchases (IAP) for Android and iOS using Unity Gaming Services. Includes setup, product configuration, testing, best practices, and troubleshooting.
Unity: The Facade Pattern - The facade design pattern is used for hiding complexity behind simple interfaces. This article will walk through how we can use this pattern an a practical example, built ...
Inspired of Ryan Hipple's talk from Unite 2017 this project features a set of tiny composible "Atoms" that improve modularity in your project. The general approach to building scripts in Unity often ...