A small, component-based UI animation toolkit for Unity, used in a published mobile game. Coroutine-driven, no tweening libraries and no third-party dependencies. Honest positioning: this is a ...
I'm a CS student interested in game development. I'm learning a lot right now, and open to trying new things. This is my first blog post on this site, and I'm not quite sure what to write about, so ...
A ScriptableObject-driven dialogue system with an extensible condition system. Dialogue lines are gated by pluggable InteractionCondition assets — add new conditions without touching any existing code ...
For those who are working with Unity and ScriptableObjects, one concern is how to actually instantiate scriptable objects. The editor does not have any out-of-the-box option for doing so, and you have ...