When creating games in Unity, you often encounter situations where you need to manipulate other features from a script. Unity objects are created by combining various "features." For example, suppose ...
Since I wasn't sure what to write about first, I've decided to write about GetComponent, which I struggled with when I was a complete beginner. As I am mostly self-taught in Unity and programming, ...
Are you tired writing GetComponent in each script to reference another script, even though this can never go wrong (when using [RequireComponent])? This package named Auto Reference solves that ...