This page explains how to use ScriptableObjects as data containers that separate the data from the logic in your game code. This is the second in a series of six mini-guides created to assist Unity ...
This page provides an overview of PaddleBallSO, the companion demo project for the e-book Create modular game architecture in Unity with ScriptableObjects, and explains how it uses design patterns and ...
This demo project showcases design patterns and game architecture using ScriptableObjects. It’s intended to be explored together with the e-book, Create modular game architecture in Unity with ...
In this post, I am going to explain the approach that I've taken in creating my procedural generation tool for Unity called Strata. Strata allows for the generation of varied 2D levels composed of a ...
We use additive scene loading in the game to allow having multiple scenes loaded at the same time. Scene loading and unloading is all done by a SceneLoader script living in a scene called ...
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